A. It renders output by combining Jinja expressions and JSON input.
B. It checks the validity of a Jinja expression.
C. It creates new records in bulk.
D. It loads the environment JSON of a recently executed playbook.
E. It defines conditions to trigger a playbook step.
Explanation:
From FortiSOAR 7.6., FortiSIEM 7.3 Exact Extract study guide:
The built-in Jinja editor in FortiSOAR 7.6is a powerful utility designed to help playbook developers write and test complex data manipulation logic without having to execute the entire playbook. Its primary capabilities include:
Renders output (A): The editor provides a "Preview" or "Evaluation" pane. By combining Ajinca expression with a sample JSON input (manually entered or loaded), the editor dynamically calculates and displays the resulting output. This allows for immediate verification of data transformation logic.
Checks validity (B): The editor includes built-in linting and syntax validation. It alerts the developer to errors such as unclosed brackets, incorrect filter usage, or invalid syntax, ensuring that only valid Jinja code is saved into the playbook step.
Loads environment JSON (D): One of the most significant features for troubleshooting is the ability to load the environment JSON from a recent execution. This populates the editor's variable context (vars) with the actual data from a specific playbook run, allowing the developer to test expressions against real-world data that recently passed through the system.
Why other options are incorrect:
Creates new records in bulk (C): While Jinja expressions are used to format the data that goes into a record, the actual creation of records is handled by the “Create Record “step or specific Connectors, not by the Jinja editor utility itself.
Defines conditions to trigger a playbook step (E): Jinja is the language used to write conditions within a "Decision" step or "Step Utilities," but the Jinja Editor is a tool for evaluating and testing those expressions. The definition of the condition logic and the triggering behavior is a function of the Playbook Engine and Step configuration, not the editor's standalone capabilities.